Department of Information Systems and Computer Science
Body
Ongoing Projects
- Nurturing Interest in STEM among Filipino Learners using Minecraft
15 March 2021 to 14 March 2023
Maria Mercedes T. Rodrigo, Ph.D.
The Ateneo Laboratory for the Learning Sciences (ALLS) is currently collaborating with the University of Illinois Urbana-Champaign (UIUC) in its use of Minecraft to cultivate interest in Science, Technology, Engineering, and Mathematics through UIUC’s project “What-If Hypothetical Implementations in Minecraft” (WHIMC). The ALLS team is working with educators from three basic education schools in the Philippines to prepare lesson plans to integrate WHIMC in classroom instruction. The broad goal of the project is to develop STEM interest in more young Filipinos.
- Continuing Analysis of Student and Faculty Data within the Ateneo’s Learning Management Systems
01 January 2022 to 15 August 2022
Maria Mercedes T. Rodrigo, Ph.D.
This project continues the work started under the grant entitled Analysis of Student and Faculty Behavior within Canvas and Moodle. Using the transaction logs gathered from Canvas (Moodle has been discontinued), we will try to quantify and characterize the levels and types of activity within online classes, and the factors that affect these activities. The purpose of this project continues to be to arrive at quantitative descriptions of student and faculty behaviors and to associate these with desired outcomes.
- EASE: Explicit Agent-based Simulation in Education towards Redefining New Normal for the Loyola Schools
15 September 2021 to 15 August 2022
Maria Regina Justina Estuar. Ph.D.
EASE is an explicit agent-based simulation to model more heterogenous and granular scenarios focusing on gradual resumption of classes in universities with selected scenarios for Loyola Schools for its pilot study.
- Citizen Compliance Monitoring on COVID-19 Safety Protocol on the use of Face Masks
15 September 2021 to 15 August 2022
Patricia Angela Abu. Ph.D.
This study aims to monitor citizen compliance on the use of facemasks using deep learning and embedded systems for real-time detection and monitoring of citizens wearing a medically approved facemask, non-medically approved facemask, or not wearing any mask.
- CREDERE: Blockchain for Digital Credentials
01 July 2021 to 31 May 2022
Christian E. Pulmano, MS
This research project aims to explore blockchain as a solution to a digital credential system in the Philippines. Specifically, the project delves into two initial potential use cases - a digital national identification system and academic credential system.